local std = stead
state = 1
ships = 0
money = 874
std(2).__nr_act = 1
std(2).__closed = nil
std(3).__closed = true
std(3).__disabled = nil
std(3).__nr_act = 1
std(4).__closed = true
std("@instead").__sound = nil
std("@instead").__music_loop = 0
std("@instead").__need_fading = false
std("@instead").__sound_channel = -1
std("@instead").__sound_loop = 1
std("@instead").__autosave_slot = nil
std("@instead").__autosave = nil
std("@instead").__menu = nil
std("@instead").__music = "mus/sam-hulick-ea-games-soundtrack-uncharted-worlds.mp3"
std("@instead").__restart = nil
std("рынок0#0").__disabled = nil
std("казармы#0").__nr_act = 1
std("@iface").__raw = nil
std("ship").__from = std "жилрайон1"
std("ship").__visits = 1
std("platzship1").__nr_act = 1
std("store").__from = std "рынок"
std("store").__visits = 1
std("rogatka").__nr_take = 1
std("rogatka").__nr_use = 1
std("lavka").__nr_act = 1
std("playstore#0").__nr_act = 3
std("kot2dlg").__stack = {  }
std("kot2dlg").current = std(4)
std("kot2dlg").__visits = 2
std("kot2dlg").__from = std "казармы"
std("kot2dlg").__llact = false
std("game").__reaction = "{ball|Клубок}|{money|Монетки}|{rogatka|Рогатка}"
std("game").__lreaction = "Зачем стрелять? Только заряды потрачу.  Я попал по лису! У него взъерошилась шерсть и он от шока побежал в кусты."
std("game").player = pl
std("game").__pevents = nil
std("game").__lastdisp = "<i>Зачем стрелять? Только заряды потрачу.  Я попал по лису! У него взъерошилась шерсть и он от шока побежал в кусты.</i>^^Я бегу между высокими деревьями. Гора уже близко."
std("game").__aevents = nil
std("game").__in_ini = false
std("game").__time = 38
std("game").__started = true
std("cat4dlg").__from = std "inship"
std("cat4dlg").__visits = 1
std("cat#0").__nr_act = 1
std("gora#0").__disabled = nil
std("ball").__nr_take = 3
std("strike").__from = std "lisbaza"
std("strike").__visits = 1
std("lisbaza").__from = std "war"
std("lisbaza").__visits = 1
std("кот2").__nr_act = 2
std("inship").__from = std "cat4dlg"
std("inship").__visits = 2
std("next").__from = std "inship"
std("next").__visits = 1
std("war").__from = std "next"
std("war").__visits = 1
std("player").__in_onexit = false
std("player").__need_scene = nil
std("player").__in_exit = false
std("player").__moved = nil
std("player").room = std "gori"
std("player").obj = std.list { "ball", "money", "rogatka" }:__dirty(true)
std("player").__in_afterwalk = false
std("catdlg").__pic = nil
std("catdlg").__timer_fn = nil
std("catdlg").__dsc = nil
std("catdlg").__from = std "ship"
std("catdlg").__code = 1
std("catdlg").__visits = 1
std("catdlg").__timer = 0
std("catdlg").__txt = nil
std("catdlg").__state = 1
std("catdlg").__fading = nil
std("catdlg").__to = nil
std("cut#0").__nr_act = 2
std("кот1").__nr_act = 1
std("play").__nr_inv = 1
std("gori").obj = std.list {  }:__dirty(true)
std("gori").__from = std "strike"
std("gori").__visits = 1
std("жилрайон1").__from = std "kot2dlg"
std("жилрайон1").__visits = 1
std("ball#0").__nr_act = 1
std("рынок#0").__nr_act = 1
std("рынок").__from = std "store"
std("рынок").__visits = 2
std("@timer").__timer = 0
std("казармы").__from = std "port"
std("казармы").__visits = 3
std("port").__from = std "рынок"
std("port").__visits = 3
std("money").__nr_take = 3
std("money").__nr_inv = 4
std("казармы0#0").__disabled = nil
std("main").__from = std "main"
std("main").__visits = 1
